Changelog
October 2026
:::warning Update the server and the client together The connection is now encrypted and the appearance packet changed. An old client cannot connect to a new server. :::
Client
- The first visit to a new server no longer needs a game restart.
- Supports 600+ clothing models per slot (drawable ids above 255) and 300+ custom cars.
- DLC packs load faster: unchanged packs are not re-checked, and pack files are no longer stored twice on disk.
- Packs larger than ~31 MB are downloaded by the launcher. If one changes while a player is in game, the player sees a clear message and the game closes cleanly instead of crashing.
- The yellow special-ability bar is gone from the HUD; only health and armour remain.
- Fixed a crash at game start.
API
mp.game.gxt.set('PM_PAUSE_HDR', 'TEXT')replaces "Grand Theft Auto V" in the pause menu header, as in RAGE:MP. See Text, HUD & pause menu.mp.game.graphics.drawText:[x, y, z]or aVector3draws 3D text in the world, as in RAGE:MP;[x, y]draws 2D text on screen.- 3D text is centred on its point by default (
centre: falseturns that off). - Whole-number values such as
scale: [1, 1]are now drawn correctly. - Text longer than 99 characters is no longer cut off.
- This fixes admin ESPs, tags over players and vehicles, and any other 3D text.
Server
- The client ↔ server connection is encrypted (AES-256-GCM). Nothing to configure, and ping and sync are unaffected. See Networking, ports & security.
- Client files and DLC packs are cached, so players connect faster.
- DLC packs are sent from disk and do not stay in server memory.
- Files are served over HTTP on port + 1, so keep both ports open.
- At start the log reports how many DLC packs are served and their total size.