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Zone::overridePopscheduleVehicleModel

Only used once in the decompiled scripts. Seems to be related to scripted vehicle generators.

Modified example from 'am_imp_exp.c4', line 6406:
/* popSchedules[0] = ZONE::GET_ZONE_POPSCHEDULE(ZONE::GET_ZONE_AT_COORDS(891.3, 807.9, 188.1));
etc.
*/
ZONE::OVERRIDE_POPSCHEDULE_VEHICLE_MODEL(popSchedules[index], vehicleHash);
STREAMING::REQUEST_MODEL(vehicleHash);

Syntax​

mp.game.zone.overridePopscheduleVehicleModel(scheduleId, vehicleHash);

Required Arguments​

  • scheduleId: int
  • vehicleHash: Model hash or name

Return value​

  • Undefined

Example​

// todo