Weapon::getWeaponDamageType
0=unknown (or incorrect weaponHash)
1= no damage (flare,snowball, petrolcan)
2=melee
3=bullet
4=force ragdoll fall
5=explosive (RPG, Railgun, grenade)
6=fire(molotov)
8=fall(WEAPON_HELI_CRASH)
10=electric
11=barbed wire
12=extinguisher
13=gas
14=water cannon(WEAPON_HIT_BY_WATER_CANNON)
Syntax
mp.game.weapon.getWeaponDamageType(weaponHash);
Required Arguments
- weaponHash: Model hash or name
Return value
- int
Example
mp.keys.bind(0x76, false, function () { // F7 key
let weaponHash = mp.game.invoke(`0x0A6DB4965674D243`, mp.players.local.handle); //GET_SELECTED_PED_WEAPON
let damageType = mp.game.weapon.getWeaponDamageType(weaponHash);
mp.gui.chat.push(`hash: ${weaponHash}, damageType: ${damageType}`);
})