Weapon::createWeaponObject
Now has 8 params.
Syntax
mp.game.weapon.createWeaponObject(weaponHash, ammoCount, x, y, z, showWorldModel, scale, p7);
Required Arguments
- weaponHash: Number
- ammoCount: Number
- x: Float
- y: Float
- z: Float
- showWorldModel: Boolean
- p7 (Unknown): Number
- p8 (Unknown): Number
- p9 (Unknown): Number
Return value
- Object handle
Example
Client-Side
let weapon = mp.game.weapon.createWeaponObject(mp.game.joaat('WEAPON_PISTOL'), 0, 10.0, 10.0, 10.0, true, 1, 0, 0, 0);
let convertToObjectMp = mp.objects.newWeak(weapon); //convert the weapon to ragemp object api so you can access properties
let {x, y, z} = convertToObjectMp.position; //get object position
mp.console.logWarning(`Weapon Position: ${x}, ${y}, ${z}`); //log position