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Vehicle::setDoorsLockedForAllPlayers

After some analysis, I've decided that these are what the parameters are.

We can see this being used in R* scripts such as 'am_mp_property_int.ysc.c4':
l_11A1 = Player::GET_VEHICLE_Player_IS_IN(PLAYER::PLAYER_Player_ID(), 1);
...
VEHICLE::SET_VEHICLE_DOORS_LOCKED_FOR_ALL_PLAYERS(l_11A1, 1);

Syntax​

vehicle.setDoorsLockedForAllPlayers(toggle);

Required Arguments​

  • toggle: Boolean

Return value​

  • Undefined

Example​

//Locks vehicle for all client-sided:
vehicle.setDoorsLockedForAllPlayers(true);