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Vehicle::setDirtLevel

You can't use values greater than 15.0

(R* does (float)(rand() % 15) to get a random dirt level when generating a vehicle)

Syntax​

vehicle.setDirtLevel(dirtLevel);

Required Arguments​

  • dirtLevel: float

Return value​

  • Undefined

Example​

// This is an example for sync dirt level.
mp.events.add('entityStreamIn', (entity) => {
if (entity.type !== 'vehicle' || !entity.hasVariable('dirtLevel')) {
return;
}

const dirtLevel = entity.getVariable('dirtLevel') || 0;
entity.setDirtLevel(parseFloat(dirtLevel));
});