Vehicle::isHeliPartBroken
Returns if any of the heli parts selected as boolean arguments is broken (they pretty much work like bit flags).
Client-side functionSyntax
vehicle.isHeliPartBroken(mainRotor, tailRotor, tail);
Required Arguments
- mainRotor: Boolean
- tailRotor: Boolean
- tail: Boolean
Return value
- Boolean - if anything matching your selection is broken.
Note: If the tail is broken, the tail rotor is broken too!
Example
const veh = mp.players.local.vehicle
if(veh.isHeliPartBroken(true, false, false)) { /* main rotor is broken */}
if(veh.isHeliPartBroken(false, true, false)) { /* tail rotor is broken */}
if(veh.isHeliPartBroken(false, false, true)) { /* the whole tail is ripped off */}
if(veh.isHeliPartBroken(true, true, false)) { /* any of the rotors are broken */}
if(veh.isHeliPartBroken(true, false, true)) { /* the main rotor or the whole tail is broken */}
if(veh.isHeliPartBroken(false, true, true)) { /* something related to the tail is broken */}
if(veh.isHeliPartBroken(true, true, true)) { /* something is broken, you just don't know what. */ }