Skip to main content

Vehicle::getVehicleModelMaxSpeed

Syntax​

mp.game.vehicle.getVehicleModelMaxSpeed(modelHash);

Required Arguments:​

  • modelHash: Model hash or name

Return value​

Example​

mp.events.add('render', () => {
let maxs = mp.game.vehicle.getVehicleModelMaxSpeed(mp.players.local.vehicle.model); //max speed of vehicle
let currents = mp.players.local.vehicle.getSpeed(); // Current Speed
mp.game.graphics.drawText(`Speed: ${(currents * 3.6).toFixed(0)}/ ${((maxs * 3.6).toFixed(0))} km/h`, [0.5, 0.005], {
font: 7,
color: [255, 255, 255, 185],
scale: [0.5, 0.5],
outline: false
});
}); // Displays on the top of the screen Speed: CurrentSpeed/Max speed in km/h