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Vehicle::getVehicleClassFromName

For a full enum, see here : pastebin.com/i2GGAjY0

char buffer[128];
std::sprintf(buffer, 'VEH_CLASS_%i', VEHICLE::GET_VEHICLE_CLASS_FROM_NAME (hash));

char* className = UI::_GET_LABEL_TEXT(buffer);

Syntax​

mp.game.vehicle.getVehicleClassFromName(modelHash);

Required Arguments​

  • modelHash: Model hash or name

Return value​

  • int

Example​

// todo