Vehicle::getRandomVehicleModelInMemory
Not present in the retail version! It's just a nullsub.
p0 always true (except in one case)
p1 returns a random vehicle hash loaded in memory
p2 unsure, maybe returns a different model
Syntax
mp.game.vehicle.getRandomVehicleModelInMemory(p0, modelHash, p2);
Required Arguments
- p0: Boolean
- modelHash: Hash
- p2: int
Return value
- object: modelHash, p2
Example
// todo