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Vehicle::getPositionOfVehicleRecordingAtTime

p1 is some kind of tolerance

Syntax​

mp.game.vehicle.getPositionOfVehicleRecordingAtTime(p0, p1, p2);

Required Arguments​

  • p0: unknown (to be checked)
  • p1: float
  • p2: unknown (to be checked)

Return value​

  • int

Example​

// todo