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Ui::showLoadingPrompt

This does NOT get called per frame. Call it once to show, then use UI::_REMOVE_LOADING_PROMPT to remove it

Changes the the above native's (UI::_SET_LOADING_PROMPT_TEXT_ENTRY) spinning circle type.

Types:
enum LoadingPromptTypes
{
LOADING_PROMPT_LEFT,
LOADING_PROMPT_LEFT_2,
LOADING_PROMPT_LEFT_3,
SAVE_PROMPT_LEFT,
LOADING_PROMPT_RIGHT,
};

Syntax​

mp.game.ui.showLoadingPrompt(busySpinnerType);

Required Arguments​

  • busySpinnerType: int

Return value​

  • Undefined

Example​

// todo