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Ui::setTextWrap

It sets the text in a specified box and wraps the text if it exceeds the boundries. Both values are for X axis. Useful when positioning text set to center or aligned to the right.

start - left boundry on screen position (0.0 - 1.0)
end - right boundry on screen position (0.0 - 1.0)

Syntax​

mp.game.ui.setTextWrap(start, end);

Required Arguments​

  • start: float
  • end: float

Return value​

  • Undefined

Example​

// todo