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Ui::setTextGxtEntry

get's line count


int GetLineCount(char *text, float x, float y)
{
_SET_TEXT_ENTRY_FOR_LINE_COUNT('STRING');
ADD_TEXT_COMPONENT_SUBSTRING_PLAYER_NAME(text);
return _GET_TEXT_SCREEN_LINE_COUNT(x, y);
}

Syntax​

mp.game.ui.setTextGxtEntry(entry);

Required Arguments​

  • entry: String

Return value​

  • Undefined

Example​

// todo