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Ui::getTextScreenWidth

Syntax​

mp.game.ui.getTextScreenWidth(p0);

Required Arguments​

  • p0: Boolean

Return value​

  • float

Example​

const getTextWidth = (text, font, scale) => {
mp.game.ui.setTextEntryForWidth("STRING");
mp.game.ui.addTextComponentSubstringPlayerName(text);
mp.game.ui.setTextFont(font);
mp.game.ui.setTextScale(scale * 1.25, scale);
return mp.game.ui.getTextScreenWidth(true);
};