Ui::customMinimapSetBlipObject
Explanation
This function allows setting a custom sprite as the main blip icon on the minimap, replacing the default player marker. You can specify a spriteId to represent different icons on the minimap, which can be useful for changing the minimap icon based on the player’s status or role.
Required Params
- spriteId: number - The ID of the sprite to use as the minimap blip.
Return value
- void
Syntax
mp.game.ui.customMinimapSetBlipObject(spriteId)
Example
The following example sets a custom minimap icon:
mp.game.ui.customMinimapSetBlipObject(123); // Replace with desired sprite ID