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TriggerClientEvent

Triggers a client-side script event call from server-side to a Player. For the inverse method of this (client to server), you will have to use Events.CallRemote("MyEvent", 1, 2, 3);

Syntax​

void NAPI.ClientEvent.TriggerClientEvent(Client player, string eventName, params object[] args);

Required Arguments

  • player: parameter input should be in Client type.
  • eventName: parameter input should be in string type.
  • args: parameter input should be in object type.

Usage example​

NAPI.ClientEvent.TriggerClientEvent(player, "MyEvent", 1, 2, 3, "DUCK");