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SetWorldData

This function sets world data but the data is only accessible by the server. It is not synced to any client.

Syntax​

void NAPI.Data.SetWorldData(string key, object value);

Required Arguments

  • key: parameter input should be in string type.
  • value: parameter input should be in object type.

Usage example(s)​

Example Description

NAPI.Data.SetWorldData("mykey", 1);