Client-side functionsGame Static ObjectsRopeapplyImpulseToClothOn this pageRope::applyImpulseToClothSyntax mp.game.rope.applyImpulseToCloth(posX, posY, posZ, vecX, vecY, vecZ, impulse); Required Arguments posX: float posY: float posZ: float vecX: float vecY: float vecZ: float impulse: float Return value Undefined Example // todo