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Pool::remoteId

Client-side function

JavaScript​

Remote ID is a server-side generated entity ID which you can get from client side. Whenever a shared-entity, let's say a blip is created on server-side a new ID is generated for them, you can access this ID on client side from remoteId property.

  • Note: this property is read only.

Return value​

  • number

Syntax​

mp.Entity.remoteId

Example​

//an example of accessing player remote id when they're ready.
mp.events.add("playerReady", () => {
const remoteId = mp.players.local.remoteId;
mp.gui.chat.push(`Your remote id is: ${remoteId}`);

//find a player by their remote id.
const targetPlayer = mp.players.atRemoteId(20);
if (targetPlayer && mp.players.exists(targetPlayer)) {
//do what you want.
}
})