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Players::callInDimension

This function call added client-side event for any players in a specific dimension.

Syntax​

player.callInDimension(Number dimension, String eventName [, ...args]);

Required Arguments​

  • dimension: The dimension in which the event will be sent.
  • eventName: Event name, what will be called.
  • args: Any arguments, what should be sended to client. Supports entities, strings, numbers and booleans. (Objects and Arrays should be packed to JSON format.)

Example​

That's example will call event added on client side for player inside the dimension ID 2 and disable regeneration health.

Client-Side

let disableRegeneration = () => {
mp.game.player.setHealthRechargeMultiplier(0); //Disable regeneration
mp.gui.chat.push("Regeneration disabled"); //Output text to default chatbox
};

mp.events.add('disablePlayerRegeneration', disableRegeneration);

Server-Side

mp.players.callInDimension(2, "disablePlayerRegeneration");