Player::taskVehicleDriveToCoord
info about driving modes: HTTP://gtaforums.com/topic/822314-guide-driving-styles/
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Passing P6 value as floating value didn't throw any errors, though unsure what is it exactly, looks like radius or something.
P10 though, it is mentioned as float, however, I used bool and set it to true, that too worked.
Here the e.g. code I used
Function.Call(Hash.TASK_VEHICLE_DRIVE_TO_COORD, Ped, Vehicle, Cor X, Cor Y, Cor Z, 30f, 1f, Vehicle.GetHashCode(), 16777216, 1f, true);
Syntax
player.taskVehicleDriveToCoord(vehicle, x, y, z, speed, p6, vehicleModel, drivingMode, stopRange, p10);
Required Arguments
- vehicle: Vehicle handle or object
- x: float
- y: float
- z: float
- speed: float
- p6: unknown (to be checked)
- vehicleModel: Model hash or name
- drivingMode: int
- stopRange: float
- p10: float
Return value
- Undefined
Example
/* Create a Cop Car (x,y,z = arg1/arg2/arg3) and a Cop, Enter Vehicle, Drive to 0,0,72 Coords. */
let testPed = mp.peds.new(mp.game.joaat(arg0), new mp.Vector3(arg1, arg2, arg3), {dynamic:true}); //synced ped
testPed.controller = mp.players.at(0);
setTimeout(function () {
testPed.freezePosition(false);
testPed.setCanBeDamaged(true);
testPed.setInvincible(false);
testPed.CanRagdoll = true;
testPed.setOnlyDamagedByPlayer(true);
testPed.setCanRagdollFromPlayerImpact(true);
testPed.setSweat(100);
testPed.setRagdollOnCollision(true);
testPed.setProofs(false, false, false, false, false, false, false, false);
testPed.giveWeapon(487013001, 50, true);
let Veh = mp.vehicles.new(mp.game.joaat("police"), new mp.Vector3(arg1, arg2, arg3),
{
numberPlate: "ADMIN",
locked: false,
engine: true,
color: [[255, 255, 255],[0,0,0]]
});
setTimeout(function () {
testPed.taskEnterVehicle(Veh.handle, 10000, -1, 1, 1, 0);
}, 1500);
//player.taskVehicleDriveToCoord(vehicle, x, y, z, speed, p6, vehicleModel, drivingMode, stopRange, p10);
setTimeout(function () {
testPed.taskVehicleDriveToCoord(Veh.handle, 0.52, 0.38, 72.1, 40, 1, 2046537925, 2, 3, true);
mp.gui.chat.push("StartDriveTo: " + new Date());
}, 10500);
}, 300);