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Player::taskVehicleChase

chases targetEnt fast and aggressively
--
Makes ped (needs to be in vehicle) chase targetEnt.

Syntax​

player.taskVehicleChase(targetEnt);

Required Arguments​

  • targetEnt: Entity handle or object

Return value​

  • Undefined

Example​

/*arg0 = pedName, arg1 = Position.X, arg2 = Position.Y, arg3 = Position.Z */

const myplayer = mp.players.local;

mp.events.add('PedDriving3', (arg0, arg1, arg2, arg3) => {
let testPed = mp.peds.new(mp.game.joaat(arg0), new mp.Vector3(arg1, arg2, arg3), {dynamic:true}); //synced ped
testPed.controller = mp.players.at(0);

setTimeout(function () {

testPed.freezePosition(false);
testPed.setCanBeDamaged(true);
testPed.setInvincible(false);
testPed.CanRagdoll = true;
testPed.setOnlyDamagedByPlayer(true);
testPed.setCanRagdollFromPlayerImpact(true);
testPed.setSweat(100);
testPed.setRagdollOnCollision(true);

testPed.setProofs(false, false, false, false, false, false, false, false);
testPed.giveWeapon(487013001, 50, true);

let Veh = mp.vehicles.new(mp.game.joaat("police"), new mp.Vector3(arg1, arg2, arg3),
{
numberPlate: "ADMIN",
locked: false,
engine: true,
color: [[255, 255, 255],[0,0,0]]
});

setTimeout(function () {
testPed.taskEnterVehicle(Veh.handle, 10000, -1, 1, 1, 0);
}, 1500);

//player.taskVehicleDriveToCoord(vehicle, x, y, z, speed, p6, vehicleModel, drivingMode, stopRange, p10);

setTimeout(function () {
testPed.taskVehicleChase(myplayer.handle);
//mp.gui.chat.push("StartDriveTo: " + new Date());
}, 10500);
}, 300);
});