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Player::taskUseNearestScenarioToCoordWarp

Syntax​

player.taskUseNearestScenarioToCoordWarp(x, y, z, radius, p5);

Required Arguments​

  • x: float
  • y: float
  • z: float
  • radius: float
  • p5: unknown (to be checked)

Return value​

  • Undefined

Example​

// todo