Player::taskSmartFlee
Makes a ped run away from another ped (fleeTarget).
distance = ped will flee this distance.
fleeTime = ped will flee for this amount of time, set to '-1' to flee forever
Syntax
player.taskSmartFlee(fleeTarget, distance, fleeTime, p4, p5);
Required Arguments
- fleeTarget: Ped handle or object
- distance: float
- fleeTime: unknown (to be checked)
- p4: Boolean
- p5: Boolean
Return value
- Undefined
Example
// todo