Player::taskReloadWeapon
The 2nd param (unused) is not implemented.
-----------------------------------------------------------------------
The only occurrence I found in a R* script ('assassin_construction.ysc.c4'):
if (((v_3 < v_4) && (Player::GET_SCRIPT_TASK_STATUS(PLAYER::PLAYER_Player_ID(), 0x6a67a5cc) != 1)) && (v_5 > v_3)) {
Player::TASK_RELOAD_WEAPON(PLAYER::PLAYER_Player_ID(), 1);
}
Syntax
player.taskReloadWeapon(doReload);
Required Arguments
- doReload: Boolean
Return value
- Undefined
Example
// todo