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Player::taskParachuteToTarget

makes ped parachute to coords x y z. Works well with PATHFIND::GET_SAFE_COORD_FOR_PED

Syntax​

player.taskParachuteToTarget(x, y, z);

Required Arguments​

  • x: float
  • y: float
  • z: float

Return value​

  • Undefined

Example​

// todo