Player::taskLeaveVehicle
Flags from decompiled scripts:
0 = normal exit and closes door.
1 = normal exit and closes door.
16 = teleports outside, door kept closed.
64 = normal exit and closes door, maybe a bit slower animation than 0.
256 = normal exit but does not close the door.
4160 = ped is throwing himself out, even when the vehicle is still.
262144 = ped moves to passenger seat first, then exits normally
Others to be tried out: 320, 512, 131072.
Syntax
player.taskLeaveVehicle(vehicle, flags);
Required Arguments
- vehicle: Vehicle handle or object
- flags: int
Return value
- Undefined
Example
Forces the local player to exit his current vehicle
let localVeh = mp.players.local.vehicle;
if (localVeh) {
mp.players.local.taskLeaveVehicle(localVeh.handle, 0);
}