Player::taskGoToWhileAimingAt
Not available on SYNC MP yet
This member is part of the RAGE:MP API but SYNC MP does not implement it yet (Client-side JavaScript). Calling it does nothing or throws.
shootatEntity:
If true, peds will shoot at Entity till it is dead.
If false, peds will just walk till they reach the entity and will cease shooting.
Syntax
player.taskGoToWhileAimingAtEntity(entityToWalkTo, entityToAimAt, speed, shootatEntity, p5, p6, p7, p8, firingPattern);
Required Arguments
- entityToWalkTo: Entity handle or object
- entityToAimAt: Entity handle or object
- speed: float
- shootatEntity: Boolean
- p5: float
- p6: float
- p7: Boolean
- p8: Boolean
- firingPattern: Model hash or name
Return value
- Undefined
Example
// todo