Player::taskGoToCoordWhileAimingAtCoord
movement_speed: mostly 2f, but also 1/1.2f, etc.
p8: always false
p9: 2f
p10: 0.5f
p11: true
p12: 0 / 512 / 513, etc.
p13: 0
firing_pattern: ${firing_pattern_full_auto}, 0xC6EE6B4C
Syntax
player.taskGoToCoordWhileAimingAtCoord(x, y, z, aimAtX, aimAtY, aimAtZ, moveSpeed, p8, p9, p10, p11, flags, p13, firingPattern);
Required Arguments
- x: float
- y: float
- z: float
- aimAtX: float
- aimAtY: float
- aimAtZ: float
- moveSpeed: float
- p8: Boolean
- p9: float
- p10: float
- p11: Boolean
- flags: unknown (to be checked)
- p13: Boolean
- firingPattern: Model hash or name
Return value
- Undefined
Example
// todo