Client-side functionsGame Static ObjectsPlayerspecialAbilityChargeNormalizedOn this pagePlayer::specialAbilityChargeNormalizednormalizedValue is from 0.0 - 1.0p2 is always 1 Syntax mp.game.player.specialAbilityChargeNormalized(normalizedValuep2); Required Arguments normalizedValue: float p2: Boolean Return value Undefined Example // todo