Skip to main content

Player::specialAbilityChargeNormalized

normalizedValue is from 0.0 - 1.0
p2 is always 1

Syntax​

mp.game.player.specialAbilityChargeNormalized(normalizedValuep2);

Required Arguments​

  • normalizedValue: float
  • p2: Boolean

Return value​

  • Undefined

Example​

// todo