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Player::setVoiceFxPeakEq

Not available on SYNC MP yet

This member is part of the RAGE:MP API but SYNC MP does not implement it yet (Client-side JavaScript). Calling it does nothing or throws.

Syntax​

player.setVoiceFxPeakEq(fxHandle, {
lBand,
fBandwidth,
fQ,
fCenter,
fGain,
lChannel
});

Required Arguments​

  • fxHandle: int The effect handle.
  • lBand: int Number of bands (0...n), more bands means more memory and cpu usage. Default = 0.
  • fBandwidth: float Bandwidth in octaves (0.1...4...n), Q is not in use (fBandwidth has priority over fQ). Default = 1 (0=not in use). In most cases users should use the minimum of 0.5 octave. The bandwidth in octaves (between -3 dB frequencies for BPF and notch or between midpoint (dBgain/2) gain frequencies for peaking EQ).
  • fQ: float EE kinda definition of Q (0.1...1...n), if bandwidth is not in use. Default = 0.0 (0=not in use).
  • fCenter: float Center frequency in Hz (1Hz...nHz). Default = 1000 (max. is 1/2 of the samplerate).
  • fGain: float Gain in dB (-15...0...+15). Default 0dB.
  • lChannel: int A BASSFXChan flag to define on which channels to apply the effect. Default: -1 (BASS_BFX_CHANALL) - all channels.

Example​

Client-Side

// Simple walkie talkie (radio) effect
const bassBfxBqfLowpass = 0;
const bassBfxBqfHighpass = 1;
const bassBfxChannelAll = -1;

const bfqHandle = player.setVoiceFx(BASSFXType.BASS_FX_BFX_BQF, 0);
const peakEqHandle = player.setVoiceFx(BASSFXType.BASS_FX_BFX_PEAKEQ, 0);

player.setVoiceFxBQF(bfqHandle, {
lFilter: bassBfxBqfHighpass,
fCenter: 900.0,
fGain: 0.0,
fBandwidth: 0.86,
fQ: 0.0,
fS: 0.0,
lChannel: bassBfxChannelAll
});

player.setVoiceFxBQF(bfqHandle, {
lFilter: bassBfxBqfLowpass,
fCenter: 1400.0,
fGain: 0.0,
fBandwidth: 0.83,
fQ: 0.0,
fS: 0.0,
lChannel: bassBfxChannelAll
});

player.setVoiceFxPeakEq(peakEqHandle, {
lBand: 0,
fBandwidth: 13.0,
fQ: 1070.0,
fCenter: 0.0,
fGain: 0.3,
lChannel: bassBfxChannelAll
});

player.setVoiceFxPeakEq(peakEqHandle, {
lBand: 1,
fBandwidth: 13.0,
fQ: 1300.0,
fCenter: 0.0,
fGain: 0.4,
lChannel: bassBfxChannelAll
});