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Player::setVisualFieldMinElevationAngle

This native refers to the field of vision the ped has below them, starting at 0 degrees. The angle value should be negative.
-90f should let the ped see 90 degrees below them, for example.

Syntax​

player.setVisualFieldMinElevationAngle(angle);

Required Arguments​

  • angle: float

Return value​

  • Undefined

Example​

// todo