Player::setVisualFieldMinElevationAngle
This native refers to the field of vision the ped has below them, starting at 0 degrees. The angle value should be negative.
-90f should let the ped see 90 degrees below them, for example.
Syntax
player.setVisualFieldMinElevationAngle(angle);
Required Arguments
- angle: float
Return value
- Undefined
Example
// todo