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Player::setPlayerWantedLevel

Sets wanted level for player.
Call setPlayerWantedLevelNow for immediate effect

Syntax​

mp.game.player.setPlayerWantedLevel(wantedLevel, disableNoMission);

Required Arguments​

  • wantedLevel: int - represents 0 to 5 stars (the game supports the 6th wanted level but no police will appear since no definitions are present for it in the game files)
  • disableNoMission: Boolean - Disables When Off Mission- appears to always be false

Return value​

  • Undefined

Example​

// todo