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Player::setHealthRechargeMultiplier

NOTICE: After changing the local model (mp.players.local.model), this function must be called again This function has to be called once per render.

Syntax​

mp.game.player.setHealthRechargeMultiplier(regenRate);

Required Arguments​

  • regenRate: float

Return value​

  • Undefined

Example​

Client-Side

mp.events.add('render', () => {

// remove health regeneration
mp.game.player.setHealthRechargeMultiplier(0.0);

// set health regeneration to default
mp.game.player.setHealthRechargeMultiplier(1.0);

});