Player::setHealthRechargeMultiplier
NOTICE: After changing the local model (mp.players.local.model), this function must be called again This function has to be called once per render.
Syntax
mp.game.player.setHealthRechargeMultiplier(regenRate);
Required Arguments
- regenRate: float
Return value
- Undefined
Example
Client-Side
mp.events.add('render', () => {
// remove health regeneration
mp.game.player.setHealthRechargeMultiplier(0.0);
// set health regeneration to default
mp.game.player.setHealthRechargeMultiplier(1.0);
});