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Player::setDefensiveAreaAttachedToPed

Syntax​

player.setDefensiveAreaAttachedToPed(attachPed, p2, p3, p4, p5, p6, p7, p8, p9, p10);

Required Arguments​

  • attachPed: Ped handle or object
  • p2: float
  • p3: float
  • p4: float
  • p5: float
  • p6: float
  • p7: float
  • p8: float
  • p9: Boolean
  • p10: Boolean

Return value​

  • Undefined

Example​

// todo