Player::setCombatRange
Only the values 0, 1 and 2 occur in the decompiled scripts. Most likely refers directly to the values also described as AttackRange in combatbehaviour.meta:
0: CR_Near
1: CR_Medium
2: CR_Far
Syntax
player.setCombatRange(p1);
Required Arguments
- p1: int
Return value
- Undefined
Example
// todo