Player::setCombatMovement
0 - Stationary (Will just stand in place)
1 - Defensive (Will try to find cover and very likely to blind fire)
2 - Offensive (Will attempt to charge at enemy but take cover as well)
3 - Suicidal Offensive (Will try to flank enemy in a suicidal attack)
Syntax
player.setCombatMovement(combatMovement);
Required Arguments
- combatMovement: int
Return value
- Undefined
Example
// todo