Player::setAlternateMovementAnim
stance:
0 = idle
1 = walk
2 = running
p5 = usually set to true
Syntax
player.setAlternateMovementAnim(stance, animDictionary, animationName, p4, p5);
Required Arguments
- stance: int
- animDictionary: String
- animationName: String
- p4: float
- p5: Boolean
Return value
- Undefined
Example
// todo