Player::reserveEntityExplodesOnHighExplosionCombo
Not available on SYNC MP yet
This member is part of the RAGE:MP API but SYNC MP does not implement it yet (Client-side JavaScript). Calling it does nothing or throws.
This was previously named as 'RESERVE_ENTITY_EXPLODES_ON_HIGH_EXPLOSION_COMBO'
which is obviously incorrect.
Seems to only appear in scripts used in Singleplayer. p1 ranges from 2 - 46.
I assume this switches the crime type
Syntax
mp.game.player.reserveEntityExplodesOnHighExplosionCombo(p1);
Required Arguments
- p1: int
Return value
- Undefined
Example
// todo