Skip to main content

Player::reserveEntityExplodesOnHighExplosionCombo

Not available on SYNC MP yet

This member is part of the RAGE:MP API but SYNC MP does not implement it yet (Client-side JavaScript). Calling it does nothing or throws.

This was previously named as 'RESERVE_ENTITY_EXPLODES_ON_HIGH_EXPLOSION_COMBO'
which is obviously incorrect.

Seems to only appear in scripts used in Singleplayer. p1 ranges from 2 - 46.


I assume this switches the crime type

Syntax​

mp.game.player.reserveEntityExplodesOnHighExplosionCombo(p1);

Required Arguments​

  • p1: int

Return value​

  • Undefined

Example​

// todo