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Player::isShootingInArea

Syntax​

player.isShootingInArea(x1, y1, z1, x2, y2, z2, p7, p8);

Required Arguments​

  • x1: float
  • y1: float
  • z1: float
  • x2: float
  • y2: float
  • z2: float
  • p7: Boolean
  • p8: Boolean

Return value​

  • Boolean

Example​

// todo