Player::getBoneCoords
Gets the position of the specified bone of the specified player.
ped: The ped to get the position of a bone from.
boneId: The ID of the bone to get the position from. This is NOT the index.
offsetX: The X-component of the offset to add to the position relative to the bone's rotation.
offsetY: The Y-component of the offset to add to the position relative to the bone's rotation.
offsetZ: The Z-component of the offset to add to the position relative to the bone's rotation.
List of bones
Syntax
player.getBoneCoords(boneId, offsetX, offsetY, offsetZ);
Required Arguments
- boneId: int
- offsetX: float
- offsetY: float
- offsetZ: float
Return value
- Vector3
Example
// todo