Player::call
JavaScript
FROM SERVER:
- This function calls a client-side event for the selected player.
FROM CLIENT:
- For Peer 2 Peer connections. The current client can call an event on another client's scriptside and that other client can handle that event.
Required Params
- eventName: string - the event name that will be called
- args: Array[] - Any arguments, what should be sent to client. Supports entities, strings, numbers and booleans. (Objects and Arrays should be packed to JSON format.)
Return value
- void
Note: payload is limited to 8192 bytes.
Syntax
player.call(eventName, ...args);
Example
Register the event that you want to call in client-side using mp.events.add
Client-Side
mp.events.add('setPlayerConfigFlag', (flag, enable) => {
mp.players.local.setConfigFlag(flag, enable);
})
Here we create a function that will call 'setPlayerConfigFlag' event and it will set the given player a given config flag.
Server-Side
function setPlayerConfigFlag(id, flag, enable) {
const player = mp.players.at(id); //Find player with ID 1337;
if (!player || !mp.players.exists(player)) return; //Do nothing if no player was found
player.call("setPlayerConfigFlag", [flag, enable]);
}
setPlayerConfigFlag(1337, 18, true); //enable can punch flag for player id 1337