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Player::applyDamageTo

Syntax​

player.applyDamageTo(damageAmount, includingArmor);

Required Arguments​

  • damageAmount: int
  • includingArmor: Boolean

Return value​

  • Undefined

Example​

// player health: 100, armor: 100

player.applyDamageTo(25, false);
// player health: 75, armor: 100

player.applyDamageTo(25, true);
// player health: 75, armor: 75