Player::applyDamageTo
Syntax
player.applyDamageTo(damageAmount, includingArmor);
Required Arguments
- damageAmount: int
- includingArmor: Boolean
Return value
- Undefined
Example
// player health: 100, armor: 100
player.applyDamageTo(25, false);
// player health: 75, armor: 100
player.applyDamageTo(25, true);
// player health: 75, armor: 75