Player::applyDamagePack
Damage Packs:
'SCR_TrevorTreeBang'
'HOSPITAL_0'
'HOSPITAL_1'
'HOSPITAL_2'
'HOSPITAL_3'
'HOSPITAL_4'
'HOSPITAL_5'
'HOSPITAL_6'
'HOSPITAL_7'
'HOSPITAL_8'
'HOSPITAL_9'
'SCR_Dumpster'
'BigHitByVehicle'
'SCR_Finale_Michael_Face'
'SCR_Franklin_finb'
'SCR_Finale_Michael'
'SCR_Franklin_finb2'
'Explosion_Med'
'SCR_Torture'
'SCR_TracySplash'
'Skin_Melee_0'
Additional damage packs:
gist.github.com/alexguirre/f3f47f75ddcf617f416f3c8a55ae2227
Syntax
player.applyDamagePack(damagePack, damage, mult);
Required Arguments
- damagePack: String
- damage: float
- mult: float
Return value
- Undefined
Example
Adds bloody wounds to the player
player.applyDamagePack("Explosion_Large", 100, 1);