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Player::applyBloodDamageByZone

Syntax​

player.applyBloodDamageByZone(p1, p2, p3, p4);

Required Arguments​

  • p1: unknown (to be checked)
  • p2: float
  • p3: float
  • p4: unknown (to be checked)

Return value​

  • Undefined

Example​

// todo