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PlayerStartEnterVehicle

This event is triggered when a player starts to get into a vehicle. This event is cancellable.

Server-side event

JavaScript​

Parameters​

  • player: Player - player, which sits down (serverside only)
  • vehicle: Vehicle - vehicle in which the player sits.
  • seat: Number - the place where he sits down.

Example​

This example outputs a chat message when a player gets into a vehicle.

function playerStartEnterVehicleHandler(player, vehicle, seat) {
const playerName = player.name;
const vehicleID = vehicle.id;

mp.players.broadcast(`${playerName} started to get into the car ID: ${vehicleID}. Seat: ${seat}`);
}

mp.events.add("playerStartEnterVehicle", playerStartEnterVehicleHandler);
Client-side event

C#​

public delegate void OnPlayerStartEnterVehicleDelegate(RAGE.Elements.Vehicle vehicle, int seatId, RAGE.Events.CancelEventArgs cancel);

Parameters​

  • vehicle - vehicle RAGE.Elements.Vehicle
  • seatId - the id of the seat, expectsSystem.Int32
  • cancel - cancel, expects RAGE.Events.CancelEventArgs

Example​

The example below sends a message to client when they start to get in a vehicle, showing whether they are a driver or passenger.

Events.OnPlayerStartEnterVehicle += OnPlayerStartEnterVehicle;
public void OnPlayerStartEnterVehicle(RAGE.Elements.Vehicle vehicle, int seatId, RAGE.Events.CancelEventArgs cancel)
{
if (seatId == -1)
{
RAGE.Chat.Output("You started to get in the driver's seat");
}
else
{
RAGE.Chat.Output("You started to get in a passenger seat");
}
}

JavaScript​

// The player is not emmited client-side assuming it's you
function playerStartEnterVehicleHandler(vehicle, seat) {
const vehicleID = vehicle.id;

mp.game.graphics.notify(`You started to get into the car ID: ${vehicleID}. Seat: ${seat}`);
}

mp.events.add("playerStartEnterVehicle", playerStartEnterVehicleHandler);