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PlayerSpawn

This event is triggered when a player spawns.

Server-side event

C#​

See OnPlayerSpawn.

JavaScript​

Parameters​

  • player: Player - player, which has spawned

Example​

This example outputs a console chat message, when a player spawns.

function playerSpawn(player) {
console.log(`${player.name} has spawned`);
}

mp.events.add("playerSpawn", playerSpawn);
Client-side event

C#​

public delegate void OnPlayerSpawnDelegate(CancelEventArgs cancel);

Parameters​

  • cancel: cancel, expects RAGE.Events.CancelEventArgs type.

Example​

The example below shows a chat message to the client when they spawn.

Events.OnPlayerSpawn += OnPlayerSpawn;
public void OnPlayerSpawn(RAGE.Events.CancelEventArgs cancel)
{
RAGE.Chat.Output($"You just spawned");
}

JavaScript​

Parameters​

  • player: Player - player, which has spawned (always the same as mp.players.local, only works with local player)

Example​

This example outputs a console chat message to the client when they spawns.

mp.events.add("playerSpawn", (player) => {
mp.gui.chat.push("Hey " + player.name + ", you just spawned");
});