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PlayerQuit

This event is triggered when a player quits/disconnects/leaves the server.

Server-side event

C#​

[ServerEvent(Event.PlayerDisconnected)]

Parameters​

  • player: parameter input should be in Player type
  • type: parameter input should be in DisconnectionType type
  • reason: parameter input should be in string type

Example​

[ServerEvent(Event.PlayerDisconnected)]
public void OnPlayerDisconnect(Player player, DisconnectionType type, string reason)
{
switch (type)
{
case DisconnectionType.Left:
player.SendChatMessage($"~b~{player.Name}~w~ has quit the server.");
break;
case DisconnectionType.Timeout:
player.SendChatMessage($"~b~{player.Name}~w~ has timed out.");
break;
case DisconnectionType.Kicked:
player.SendChatMessage($"~b~{player.Name}~w~ was kicked from the server {reason}.");
break;
}
}

JavaScript​

Parameters​

  • player: Player - player, which quit from the server
  • exitType: String - exit types:
    • disconnect
    • timeout
    • kicked
  • reason: String - kick reason

Example​

This example outputs chat message, when player quits or kicked from the server.

function playerQuitHandler(player, exitType, reason) {
let str = player.name;

if (exitType != "kicked") {
str += " quit.";
} else {
str = ` kicked. Reason: ${reason}.`;
}

console.log(str);
}

mp.events.add("playerQuit", playerQuitHandler);
Client-side event

C#​

public delegate void OnPlayerQuitDelegate(Player player);

Parameters​

  • player: The player leaving the server, expects RAGE.Elements.Player type.

Example​

The example below shows up a message to the client when another player leaves the server.

Events.OnPlayerQuit += OnPlayerQuit;
public void OnPlayerQuit(RAGE.Elements.Player player)
{
RAGE.Chat.Output($"Player {player.Name} has left");
}

JavaScript​

Parameters​

  • player: Player - the other player who left the server

Example​

This example displays a notification for the player, when another player disconnected from server.

mp.events.add("playerQuit", (player) => {
mp.game.graphics.notify(`<C>${player.name}</C> (ID:${player.remoteId}) left the server`);
});