Client-side functionsGame Static ObjectsPedsetSynchronizedSceneOriginOn this pagePed::setSynchronizedSceneOriginSyntax mp.game.ped.setSynchronizedSceneOrigin(sceneID, x, y, z, roll, pitch, yaw, p7); Required Arguments sceneID: int x: float y: float z: float roll: float pitch: float yaw: float p7: Boolean Return value Undefined Example // todo